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See my section on Technical Skills and Admiral Upgrades monitor the admiral recruitment pool and recruit when you see an admiral with the abilities you like. You do not have to recruit the new fleet immediately, just as long as you do before the mission.
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MAKE SURE YOU RECRUIT THIS NEW FLEET BEFORE BEATING “RISE OF CADIA” MISSION! YOU WILL GET A FREE IMP FLEET ONCE YOU BEAT RISE OF CADIA. You should have leveled up and now have the ability to recruit 1 new Imp fleet. You have captured every system in the Cadian Sector. I could have waited longer to complete this first mission and milk the extra resources and farm invasions, but I doubt it would be necessary, you’ll see why shortly.
![imperium galactica 2 8000 firepower battleship imperium galactica 2 8000 firepower battleship](https://static.wikia.nocookie.net/warhammer40k/images/1/1e/ApocalpyseClassBattleshipMini2.jpg)
Saving Missions to complete while letting the Urgency Meter rise can give you the chance to regroup, collect resources, and farm enemy invasions until you are ready to move forward. Every time a “Mission” is completed, whether an actual Mission or an list of objectives “mission”, the Urgency Meter resets. (3) Each turn that passed added another tick to the Urgency Meter. (2) I wanted to make sure I captured all of the Cadian Sector before completing that “Mission” and starting the next step, why will become apparent shortly. I could have gone east first and then come back I suppose. (1) I wanted to take the 3 systems I did take first before the enemy fleets in those systems reinforced themselves and made the battles more difficult. Once I captured 4 of 4, the Urgency Meter reset and the mission “Rise of Cadia” became available. Then, I skipped the final objective system and proceeded to take control of the rest of the Cadian sector then I went back to capture that final system. Then I jumped over the system due west of Cadia to get the NW system (a highly profitable system you want to get fast, just like Cadia). What I did to start was, I went South from my starting point conquering systems along the way, then back up north to conquer Cadia, at this point having 2 of 4 systems needed for the objective. The first “Mission”, which is really just a set of objectives, is to take control of 4 systems Cadia, the system due west and north-west of Cadia, and 1 south of Cadia.
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SAVE EVERY TURN! If my guide fails to prepare you for something and you mess up and lose the campaign, just back up enough turns and try again after figuring out what went wrong and learning from your mistakes.Īfter the first 3 training missions are done and you finally get full control, you should have 3 fleets, 1 Imp, 1 Admech, 1 SM. If you follow my guide your campaign should hopefully be relatively stress-free, but it won’t be if you try to go for this achievement as well. Trying to level up ship you otherwise would not use and then keep them alive throughout the campaign is a pain in the tush and really isn’t worth it. My understanding is that you have to have a max level ship of each tonnage for each faction, Imperial Navy, Space Marines and Adeptus Mechanicus, as well as the special ship you get towards the end of the campaign. This achievement may still be bugged, but even if it isn’t, it really isn’t worth it. IMPORTANT NOTE! concerning the Natural Selection achievement that I will place here: Please comment if you know how and I will update.
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Note – I could not figure out how to do a 2v2 Skirmish against the AI, nor did I see how to adjust the point value to play with other point values than 1200 such as 1500 or 1650. If you want to test out fleet ideas against the AI (at 1200 point value), select “BATTLE” on the main menu, select Skirmish 1v1 on the left (right side is ranked), create a custom classic fleet and name it to save it, choose your skills, then just click Launch, and since you did not invite a player, it will pop up a screen where you will choose the AI faction you want to fight and whether it gets more or less points than you.